config_folder.yml
Folder Structure
In MUOS You can name your rom folders by anything you like, a common structure is for example
- 1941.zip
- 1942.zip
- 1943.zip
- Adventure (USA).zip
- Asteroids (Japan, USA).zip
- Atlantis (USA).zip
- Adventures of Star Saver, The (USA, Europe).zip
- Aerostar (USA, Europe).zip
- Amazing Penguin (USA, Europe).zip
- Advance Wars (USA) (Rev 1).zip
- Aliens - Thanatos Encounter (USA, Europe).zip
- Arena (USA, Europe).zip
- Advanced Busterhawk Gleylancer (Japan) (Translated).zip
- Action Fighter (USA, Europe, Brazil) (Rev 1).zip
- 2020bb.zip
- 1943 Kai (Japan).zip
- Ai Chou Aniki (Japan) (SADS).chd
This folder structure needs to be represented in the file ‘./user_config/config_folder.yml’, with each folder being mapped to a platform (matching the type of roms the folder contains). This file is generated automatically during the bootstrap process, but some folder names may be unable to be matched, in which case you will need to amend the file manually.
e.g. the above folder structure would be configured like this:
config_folder.yml
ARCADE: arcade
ATARI: atari2600
FC: nes
GB: gb
GBA: gba
GG: gamegear
MD: megadrive
MS: mastersystem
NEOGEO: neogeo
PCE: pcengine
PCECD: pcenginecd
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‘Ports’ folder (for portmaster) is mapped internally to ‘ps5’ this is correct so no need to amend it